GEORGE:
1. does someone have to lose so this community can win or is it a win/win situation for both the community and the residents of the existing town?
2. what are the central issues being explored?
3. why does this specific town need this farm community?
4. why here/now?
5. find a tie between community & farm
6. is this something that can become prototypical or is it specific to the town?
JING
1. Look at smaller scale/larger scale simultaneously
2. how does the urban fabric evolve (time period)
3. how long do residents stay in this building?
4. need simple diagrams to show room layouts/building partii etc.
5. role of precedents unclear, develop it further
AMANDA
1. need further investigation
2. develop the program more
3. individual's experience through space most important: emotions, expressions, reactions while experiencing the architecture etc.
4. find the different layers of the architecture in relation to program
VIET
1. How dense is the context? Is it dense or not dense?
2. How does context affect building?
3. who are the expected primary users of the facility?
4. thought on maintenance
5. thought on position of program/buildings in relationship with each other
6. the idea of the D.I.Y. with elderly: does it make sense if they can barely take care of themselves?
RONNY
1. Is it a stadium or something a lot more for the community?
2. exploration of program
3. is the stadium of some use during ALL times of the year? what are the uses?
4. is it part of landscape?
5. think about procession through city, is the stadium the focal point of attraction? what about the obelisk?
MICHAEL
1. think about the site? does it need to be here? can it be anywhere else? why/why not?
2. how far does ambiguity go in the architecture? does it stop at some point?
3. ways to enter/exit: how are they managed/controlled?
4. take different emotional/religious issues into mind: the design should be sensitive to people's beliefs
5. think about material
6. how is the circulation controlled? does it allow for both separation and congregation?
CARLOS
1. think about the paths: can the issues and conflicts become part of the experience of the paths rather than just the buildings
2. allow the design to be more metaphorical
3. the design should be driven by the story
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